This is called when the view is closed, which in this default project is never. This function is called as part of a run loop so it is not called from another thread and you don't need to worry about The refresh rate can be adjusted in the startAnimationįunction. This function is called repeatedly to update the view while it is running. Currently this function creates the OpenGL context and animation timer. This function is called once when the view is loaded. Take a look at the following functions in the ViewController.m file: The Box2D files are intended to be included like this: Specify one folder above where the file Box2D.h is. double click 'Header Search Paths' (type 'header' in the search field to filter the settings to make it easier to find). first attempt at building results in thousands of errors due to the Box2D If you get an error saying that a valid provisioning profile could not be found, youĬan get one from the provisioning portal at Apple's iOS Dev Center, but I'm not gonna cover that here so just changeĪh. (The cmake files are not necessary, you can remove those.) It's convenient to create groups recursively for the added files.Īfter adding, the source can be easily browsed in the project files. Specifically, the engine part of the source code is the folder which contains Box2D.h Project source files, or anywhere convenient.Īdd the Box2D engine part of the source code tree to the project. Unzip it and place it alongside the existing This project sets up a basic OpenGL view and a timer to use for animation. Open XCode and create a new project, choosing "OpenGL ES Application". The project will use OpenGL ES 1.1 only, and is made with XCode 3.2.4. A simple scene with some falling boxes will be set up In a basic XCode project for the iPhone, with the assumption that the reader This page will go through an 'absolute beginners' guide to getting Box2D running
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